8/26/2023 0 Comments Daz3d photorealistic![]() I wish they would just make a proper bridge to blender forn using Cycles already. Looks nice sure, but ultimately if it takes too long to render whats the damn point. I know it's not the same, but seriously I hate iRay no matter what im using. Good luck! I have a 3950x and an RTX2070 and still think iRay is too slow. I don't know how to do it in iRay, but people do it in other software all the time to try and fake the NPR (Non-Photo Realistic) look. Then in Photoshop or whatever you use scale it down to the resolution you wanted to begin with.Īnd as for the shader Miss Fortune wad talking about it looks like a hard clamped ambient occlusion. Render at 4x the resolution you want with denoise off and at the lowest quality you can accept. One thing I have read about but haven't played with yet is to render high res and down scale. The less things in the scene at render time, the faster it will go.Īlso YouTube has some good info on getting faster results from iRay. It ends up giving you more work, but try rendering as many things solo as you can get away with, and composite it all together in Photoshop or whatever you use later. Those same renders that would take me 20 mins to 2 hours on my GPU were taking longer than 12 hours on my CPU. I got really burned out on having to waste so much time optimizing, but there's not really any choice if your card doesn't have enough memory. ![]() Iray seems to take forever to render low light scenes so it's better to use a photo editing program to darken a brightly lit image after the fact if you want a dark scene. I found that when it comes to reducing render times, the things that seemed to have the largest effect was reducing the number of light sources, eliminating reflective surfaces, and avoiding dark scenes. I'm almost certainly going to wait for the 40xx series before I upgrade. Based on the memory utilization I saw when optimizing stuff to try and fit below 4GB, I can't see buying anything with less than 16GB and I refuse to pay $3000+ for a 3090 at the moment. I did a bunch of rendering for a mod as practice on my current rig and even rendering at 720p resolution it was taking me from 20 mins to 2 hours for most of my renders. So I've resigned myself to just brainstorming, writing story, dialog, code, basically doing the back end stuff for my games and no rendering at all. I have a few different games I'm working on right now but I'm stuck with a GTX 1050Ti (4GB). It'll save you a lot of time and the life of your PC. Ride out the scalping and save up for a decent GPU (A 10 series should be better than what you have, a 1660 served me decently when I was learning, too). In short: Anything other than just straight up rendering is always going to look like a step down, and even then it's not always going to be perfect. It'll probably still be noisy as fuck, but it's another option. Then crop out any UI elements and tryrunning it through a denoiser. Though, I suppose an external denoiser could help with that, or not. It's sorta cheating, I guess, and the quality'll probably suck comparatively along with having no room for animations (though with your system, that's probably not a priority.), but it's quicker than rendering at the same time. I suppose you could also load your render in an Iray preview and screenshot what's in the viewport. Not as realistic, and borders on horrible if done wrong, but it's workable and likely a lost less of resource hog than Daz or something of the like is. I'd think your only other option would to be go the HoneySelect/Koikatsu route. Perhaps shoot him a message if that look is appealing for you. But he mentions that it's speeding up his renders on a laptop, so it might be useful for you. You could also try something more cartoon-y like what MrSilverLust is doing with his game Nothing is Forever, though I'm not sure exactly what type of shader he's using to get that effect. I suppose one thing you could do is render at a lower resolution, such as 1080p with the Daz Denoiser. I'd think the same rule applies to rendering (at least in Daz.) the more realistic it is, the more details need to be rendered, and therefore the longer the render. The higher the quality of anything, the bigger the file size. Goes for almost anything in a digital sense.
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